What is Sigil
Sigil turns real life into a skill-based progression system. Not a video game — a real-world application of the structure, feedback loops, and visible growth that make RPGs compelling.
The idea came from a simple frustration: productivity tools require you to administrate the system. Tag this. Prioritize that. Reorganize when your categories break down. You spend more time managing the tool than doing the work.
Sigil inverts that. An AI agent named George manages the complexity. You just play the game. Tell George what you need to do, and he creates tasks, schedules them, and awards XP when you follow through. Your skills level up. Your attributes grow. Your character sheet becomes a real record of what you've built.
The mission
Make self-improvement feel as compelling as a game — without turning it into one.
Sigil exists because the gap between “knowing what to do” and “doing it consistently” isn't a planning problem. It's a motivation problem. Checklists feel like obligations. Character progression feels like achievement. We're building the system that bridges that gap with AI-managed complexity and RPG-grade feedback loops.
What makes Sigil different
Four core differentiators that set Sigil apart.
Live in the current build
Features available now in the MVP.
- Natural language task creation
- Planning help and progress reviews
- Full CRUD with status tracking
- XP rewards and skill linkage
- Create custom skills
- Earn XP through tasks, level up
- Core character stats
- Grow as skills compound
- Level, tier, attributes, skills
- Your status page at a glance
- Unlock new features as you progress
- Habits unlock at Level 2
The builder
Charles Frank — Founder & Solo Engineer
NYU Gallatin School (graduating May 2026), self-designed “Modern Magic” major combining Computer Science, Creative Writing, and magical belief systems. Full-stack TypeScript engineer with AI architecture expertise. Web3 intern at Wildcard Alliance, AI intern at Sizzle-Reel. Deep domain knowledge in productivity systems (GTD, PARA, Atomic Habits), gamification design (Octalysis framework), and AI agent orchestration.
Built Sigil entirely solo from August 2025: frontend, backend, multi-agent AI system, shared schemas, email verification, progressive unlock system. Currently running the NYU beta pilot and applying to Y Combinator Spring 2026.